
Rare, Epic, LegendaryHeld Item
Finisher Bell
Finisher Bell enhancement
At each rarity
| Rarity | Max level | Total XP | Base bonus | Contract |
|---|---|---|---|---|
| Rare | 5 | 1,000 | Damage Amp +3% | – |
| Epic | 10 | 3,250 | Damage Amp +5% | – |
| Legendary | 15 | 6,750 | Damage Amp +10% | Level 15 |
Effects
Rare
- Always Final Damage +30% against targets below 30% HP.
Epic
- Always Final Damage +30% against targets below 30% HP.
- Level 10 Each 5% HP the target loses adds another 5% Damage Boost, up to an extra 20%.
Legendary
- Always Final Damage +30% against targets below 30% HP.
- Level 10 Each 5% HP the target loses adds another 5% Damage Boost, up to an extra 20%.
- Level 15 Targets below 10% HP are defeated instantly. Omega targets are not, but that attack always crits against them.
XP and bonus for every level
| Level | XP for this level | Bonus to base stats |
|---|---|---|
| 1 | 100 | +5% |
| 2 | 150 | +10% |
| 3 | 200 | +15% |
| 4 | 250 | +20% |
| 5 | 300 | +25% |
| 6 | 350 | +30% |
| 7 | 400 | +35% |
| 8 | 450 | +40% |
| 9 | 500 | +45% |
| 10 | 550 | +50% |
| 11 | 600 | +60% |
| 12 | 650 | +70% |
| 13 | 700 | +80% |
| 14 | 750 | +90% |
| 15 | 800 | +100% |
What gives XP
- Basic Held Item Core: 50 XP
- Common Held Item Core: 100 XP
- Advanced Held Item Core: 250 XP
- Feeding a Common held item: 5 XP
- Feeding an Uncommon held item: 10 XP
- Feeding a Rare held item: 50 XP
- Feeding an Epic held item: 100 XP
- Feeding a Legendary held item: 250 XP
A held item you feed in also passes on 80% of the XP already put into it.
Held items: Opens at Student III.
How to get Finisher Bell
Shops
- Pawprint Shop · Held Item: 250 Paw Coin (Legendary)
What next?
More Held items







