Type chart & element counter
Aniimo type chart and counter team builder
Every element matchup in one chart. Add the enemy team by name or element, and get the elements that hit hardest, the best pick against each enemy and a ready-made team of four.
Enemy team
Type an Aniimo’s name to fill in its elements, or pick one or two elements yourself (leave the second blank for single-element Aniimo). Under each enemy, “Best against” lists the attackers that beat it on its own.
Type chart1.6× strong0.625× resisted· neutralQuick reference
Read across from the attacking element (left) to the defending element (top). Columns for your enemy team's elements are marked.
| Attack ↓ Defend → | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| 0.625× | 0.625× | 1.6× | · | 1.6× | 0.625× | · | 0.625× | · | |
| 1.6× | 0.625× | 0.625× | · | 0.625× | 1.6× | · | 0.625× | · | |
| 0.625× | 1.6× | 0.625× | · | · | 1.6× | · | 0.625× | · | |
| · | 1.6× | · | 0.625× | 0.625× | 0.625× | 1.6× | · | · | |
| 0.625× | 1.6× | · | 1.6× | 0.625× | 0.625× | · | · | · | |
| 1.6× | 0.625× | 0.625× | · | 1.6× | 0.625× | · | · | 0.625× | |
| · | · | 1.6× | 0.625× | · | · | 0.625× | · | 1.6× | |
| · | · | · | 0.625× | · | · | 1.6× | 0.625× | 1.6× | |
| · | 0.625× | 1.6× | 1.6× | · | · | 0.625× | 1.6× | · |
Two-element defenders multiply both cells: 1.6 × 1.6 = 2.56× · 1.6 × 0.625 = 1× · 0.625 × 0.625 ≈ 0.39×. Every element resists itself except Dark, and nothing is immune. Some guides use other names for three elements: Holy is Light, Rock is Earth and Electric is Lightning.
Every element: strengths and weaknessesQuick reference
FireHits hard (1.6×):
Grass
IceResisted by (0.625×):
Fire
Water
Earth
LightWeak to:
Water
EarthResists:
Fire
Grass
Ice
WaterHits hard (1.6×):
Fire
EarthResisted by (0.625×):
Water
Grass
Ice
LightWeak to:
Grass
Lightning
IceResists:
Fire
Water
Earth
Dark
GrassHits hard (1.6×):
Water
EarthResisted by (0.625×):
Fire
Grass
LightWeak to:
Fire
Wind
DarkResists:
Water
Grass
Earth
LightningHits hard (1.6×):
Water
WindResisted by (0.625×):
Lightning
Ice
EarthWeak to:
Ice
DarkResists:
Lightning
Wind
Light
IceHits hard (1.6×):
Water
LightningResisted by (0.625×):
Fire
Ice
EarthWeak to:
Fire
EarthResists:
Water
Lightning
Ice
EarthHits hard (1.6×):
Fire
IceResisted by (0.625×):
Water
Grass
Earth
DarkWeak to:
Water
GrassResists:
Fire
Lightning
Ice
Earth
WindHits hard (1.6×):
Grass
DarkResisted by (0.625×):
Lightning
WindWeak to:
Lightning
LightResists:
Wind
Dark
LightHits hard (1.6×):
Wind
DarkResisted by (0.625×):
Lightning
LightWeak to:
DarkResists:
Fire
Water
Grass
Light
DarkHits hard (1.6×):
Grass
Lightning
LightResisted by (0.625×):
Water
WindWeak to:
Wind
LightResists:
Earth
Best attacking elementsQuick reference
| Element | Avg damage | Hits hard | Resisted |
|---|
Best pick per enemy
Counter team
Built from real combat data, not just elements: each Aniimo’s stats, the element of every move, whether it hits Physical or Magic into the enemy’s matching defence, BREAK and REGEN power, buffs, and how highly players rate it. Pick enemies by name for the sharpest results.
Element hits: 1.6× strong, 0.625× resisted, and both multiply on two-element Aniimo. A move that shares its user’s element adds 10%, and Helion and Lunara add 30% when they have no edge. BREAK fills the stagger bar the same against every element. The suggested team follows the layout most top players use: one DPS, one BREAK, one REGEN for energy, and a flex slot for Heal, Support or a second DPS.