
Tromber
They enjoy having fun and creating rhythmic music, so don't be surprised if a grand symphony appears.
Tromber stats, skills and locations
Attributes
Total 531
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
When switching Aniimo in battle, restores 20 EP to the next Chirpi member. Triggers once every 20s at most.
Combat skills
Unleashes a leaf vortex at target spot, causing damage and pulling foes inward. Constantly collects nearby puddles, adding 100% extra damage when absorbed.
Creates an air vortex at target spot, dealing damage and pulling foes to center.
Fires a Wind Bomb at target, dealing damage. After 1s, a second Wind AoE explosion deals 30% of original Might. Hit targets lose 3% Wind Resistance up to 5 stacks for 20s.
Unleashes a water vortex at target spot, dealing damage and pulling foes to center. Each hit removes 4 Energy from enemy.
Activates Waltz buff, boosting Crit Damage by 27% for 20s. When 3 movement-series buffs are active, all their effects gain an additional 30% increase.
Innate skills
Inflicts Wind damage across wide area and boosts party's Wind damage by 25% for 30s.
A ranged wind attack.
Getting around and homeland
Takes off into the Flying state to avoid ground attacks, but takes more DMG while airborne.
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 531
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
When switching Aniimo in battle, restores 20 EP to the next Chirpi member. Triggers once every 20s at most.
Combat skills
Unleashes a leaf vortex at target spot, causing damage and pulling foes inward. Constantly collects nearby puddles, adding 100% extra damage when absorbed.
Creates an air vortex at target spot, dealing damage and pulling foes to center.
Fires a Wind Bomb at target, dealing damage. After 1s, a second Wind AoE explosion deals 30% of original Might. Hit targets lose 3% Wind Resistance up to 5 stacks for 20s.
Unleashes a water vortex at target spot, dealing damage and pulling foes to center. Each hit removes 4 Energy from enemy.
Activates Waltz buff, boosting Crit Damage by 27% for 20s. When 3 movement-series buffs are active, all their effects gain an additional 30% increase.
Innate skills
Inflicts Wind damage across wide area and boosts party's Wind damage by 25% for 30s.
A ranged wind attack.
Getting around and homeland
Takes off into the Flying state to avoid ground attacks, but takes more DMG while airborne.
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 531
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
When switching Aniimo in battle, restores 20 EP to the next Chirpi member. Triggers once every 20s at most.
Combat skills
Unleashes a leaf vortex at target spot, causing damage and pulling foes inward. Constantly collects nearby puddles, adding 100% extra damage when absorbed.
Creates an air vortex at target spot, dealing damage and pulling foes to center.
Fires a Wind Bomb at target, dealing damage. After 1s, a second Wind AoE explosion deals 30% of original Might. Hit targets lose 3% Wind Resistance up to 5 stacks for 20s.
Unleashes a water vortex at target spot, dealing damage and pulling foes to center. Each hit removes 4 Energy from enemy.
Activates Waltz buff, boosting Crit Damage by 27% for 20s. When 3 movement-series buffs are active, all their effects gain an additional 30% increase.
Innate skills
Inflicts Wind damage across wide area and boosts party's Wind damage by 25% for 30s.
A ranged wind attack.
Getting around and homeland
Takes off into the Flying state to avoid ground attacks, but takes more DMG while airborne.
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Tromber evolution and how to get it
Evolution
- Level 181 Gust StoneAcquired HP Potential 6 or higher · learn the passive talent Magic Horn
- Level 181 Gust Stone
- Level 181 Gust StoneUnlock once: Defeat Alpha TubsterAcquired BREAK Potential 6 or higher
Form evolutions (6)
Forms keep their form when they evolve. Each costs the same as the Basic route above, plus the extra condition shown.
- Beach Chirpi → Beach Cornet no extra condition
- Beach Chirpi → Beach Tromber no extra condition
- Beach Chirpi → Beach Tubster no extra condition
- Highland Chirpi → Highland Cornet In Russet Highlands
- Highland Chirpi → Highland Tromber In Russet Highlands
- Highland Chirpi → Highland Tubster In Russet Highlands
How to get Tromber
- Catch it in the wild (Basic, Beach, Highland forms). See where and when below.
- Evolve Chirpi at level 18, using 1 Gust Stone.


