
Cornet
They can create loud, piercing noises that echo across the whole beach to attract notice.
Cornet stats, skills and locations
Attributes
Total 509
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
While flying, Crit Rate rises by 20%.
Combat skills
Fires multiple Electric Projectiles at nearby targets. paralyzes targets for 5s if hit by multiple projectiles. Automatically enters the Fly state after casting.
Continuously fires Wind Bombs in a relentless barrage. Wind Bombs attack without pause in this all-out offensive.
Creates an air vortex at target spot, dealing damage and pulling foes to center.
Fires several Screech Rounds at nearby targets; if more than one hits the same unit, Cornet deals 30% more damage for 15s. Hold the Skill button to go straight into the Fly state afterwards.
Unleashes a water vortex at target spot, dealing damage and pulling foes to center. Each hit removes 4 Energy from enemy.
Unleashes a leaf vortex at target spot, causing damage and pulling foes inward. Constantly collects nearby puddles, adding 100% extra damage when absorbed.
Innate skills
A ranged wind attack.
Shoots a strong wind-type beam at the target; with all three Movements equipped, the attack covers a bigger area.
Getting around and homeland
Takes off into the Flying state to avoid ground attacks, but takes more DMG while airborne.
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 509
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
While flying, Crit Rate rises by 20%.
Combat skills
Fires multiple Electric Projectiles at nearby targets. paralyzes targets for 5s if hit by multiple projectiles. Automatically enters the Fly state after casting.
Continuously fires Wind Bombs in a relentless barrage. Wind Bombs attack without pause in this all-out offensive.
Creates an air vortex at target spot, dealing damage and pulling foes to center.
Fires several Screech Rounds at nearby targets; if more than one hits the same unit, Cornet deals 30% more damage for 15s. Hold the Skill button to go straight into the Fly state afterwards.
Unleashes a water vortex at target spot, dealing damage and pulling foes to center. Each hit removes 4 Energy from enemy.
Unleashes a leaf vortex at target spot, causing damage and pulling foes inward. Constantly collects nearby puddles, adding 100% extra damage when absorbed.
Innate skills
A ranged wind attack.
Shoots a strong wind-type beam at the target; with all three Movements equipped, the attack covers a bigger area.
Getting around and homeland
Takes off into the Flying state to avoid ground attacks, but takes more DMG while airborne.
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 509
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
While flying, Crit Rate rises by 20%.
Combat skills
Fires multiple Electric Projectiles at nearby targets. paralyzes targets for 5s if hit by multiple projectiles. Automatically enters the Fly state after casting.
Continuously fires Wind Bombs in a relentless barrage. Wind Bombs attack without pause in this all-out offensive.
Creates an air vortex at target spot, dealing damage and pulling foes to center.
Fires several Screech Rounds at nearby targets; if more than one hits the same unit, Cornet deals 30% more damage for 15s. Hold the Skill button to go straight into the Fly state afterwards.
Unleashes a water vortex at target spot, dealing damage and pulling foes to center. Each hit removes 4 Energy from enemy.
Unleashes a leaf vortex at target spot, causing damage and pulling foes inward. Constantly collects nearby puddles, adding 100% extra damage when absorbed.
Innate skills
A ranged wind attack.
Shoots a strong wind-type beam at the target; with all three Movements equipped, the attack covers a bigger area.
Getting around and homeland
Takes off into the Flying state to avoid ground attacks, but takes more DMG while airborne.
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 509
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
While flying, Crit Rate rises by 20%.
Combat skills
Fires multiple Electric Projectiles at nearby targets. paralyzes targets for 5s if hit by multiple projectiles. Automatically enters the Fly state after casting.
Continuously fires Wind Bombs in a relentless barrage. Wind Bombs attack without pause in this all-out offensive.
Creates an air vortex at target spot, dealing damage and pulling foes to center.
Fires several Screech Rounds at nearby targets; if more than one hits the same unit, Cornet deals 30% more damage for 15s. Hold the Skill button to go straight into the Fly state afterwards.
Unleashes a water vortex at target spot, dealing damage and pulling foes to center. Each hit removes 4 Energy from enemy.
Unleashes a leaf vortex at target spot, causing damage and pulling foes inward. Constantly collects nearby puddles, adding 100% extra damage when absorbed.
Innate skills
A ranged wind attack.
Shoots a strong wind-type beam at the target; with all three Movements equipped, the attack covers a bigger area.
Getting around and homeland
Takes off into the Flying state to avoid ground attacks, but takes more DMG while airborne.
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Cornet evolution and how to get it
Evolution
- Level 181 Gust StoneAcquired HP Potential 6 or higher · learn the passive talent Magic Horn
- Level 181 Gust Stone
- Level 181 Gust StoneUnlock once: Defeat Alpha TubsterAcquired BREAK Potential 6 or higher
Form evolutions (6)
Forms keep their form when they evolve. Each costs the same as the Basic route above, plus the extra condition shown.
- Beach Chirpi → Beach Cornet no extra condition
- Beach Chirpi → Beach Tromber no extra condition
- Beach Chirpi → Beach Tubster no extra condition
- Highland Chirpi → Highland Cornet In Russet Highlands
- Highland Chirpi → Highland Tromber In Russet Highlands
- Highland Chirpi → Highland Tubster In Russet Highlands
How to get Cornet
- Catch it in the wild (Basic, Beach, Highland forms). See where and when below.
- Evolve Chirpi at level 18, using 1 Gust Stone.


