
Sherro
They use their old shells as swords and shields to defend vulnerable Shellies near the shore.
Sherro stats, skills and locations
Attributes
Total 509
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
In water terrain or after absorbing water, Water Elemental Boost rises by 25% for 20s.
Combat skills
Gathers water for 3 slashes in a row, and landing all of them adds one more strong slash; near water it absorbs water to turn them into water blade slashes with extra damage equal to 30% Might.
Hits the target with a shell; near water it soaks up water to widen the damage area, adds extra damage based on Might, and gains Super Armor for 5s.
Target hit by shell. Puddles nearby deal extra damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.
Throws a shell at a target for damage; near water terrain it soaks up water to widen the hit area and add extra damage.
Continuously drains stamina to dash forward, hitting enemies and regenerating stamina over time. Forms a pool upon finishing the roll. Stamina renewal possible no more than once every 3s.
Innate skills
A close-range attack using water power.
A wide sweeping slash; near water it soaks up water to greatly widen the slash, add extra damage based on Might and lengthen its basic attack range for a while afterwards.
Getting around and homeland
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 509
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
In water terrain or after absorbing water, Water Elemental Boost rises by 25% for 20s.
Combat skills
Gathers water for 3 slashes in a row, and landing all of them adds one more strong slash; near water it absorbs water to turn them into water blade slashes with extra damage equal to 30% Might.
Hits the target with a shell; near water it soaks up water to widen the damage area, adds extra damage based on Might, and gains Super Armor for 5s.
Target hit by shell. Puddles nearby deal extra damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.
Throws a shell at a target for damage; near water terrain it soaks up water to widen the hit area and add extra damage.
Continuously drains stamina to dash forward, hitting enemies and regenerating stamina over time. Forms a pool upon finishing the roll. Stamina renewal possible no more than once every 3s.
Innate skills
A close-range attack using water power.
A wide sweeping slash; near water it soaks up water to greatly widen the slash, add extra damage based on Might and lengthen its basic attack range for a while afterwards.
Getting around and homeland
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 509
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
In water terrain or after absorbing water, Water Elemental Boost rises by 25% for 20s.
Combat skills
Gathers water for 3 slashes in a row, and landing all of them adds one more strong slash; near water it absorbs water to turn them into water blade slashes with extra damage equal to 30% Might.
Hits the target with a shell; near water it soaks up water to widen the damage area, adds extra damage based on Might, and gains Super Armor for 5s.
Target hit by shell. Puddles nearby deal extra damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.
Throws a shell at a target for damage; near water terrain it soaks up water to widen the hit area and add extra damage.
Continuously drains stamina to dash forward, hitting enemies and regenerating stamina over time. Forms a pool upon finishing the roll. Stamina renewal possible no more than once every 3s.
Innate skills
A close-range attack using water power.
A wide sweeping slash; near water it soaks up water to greatly widen the slash, add extra damage based on Might and lengthen its basic attack range for a while afterwards.
Getting around and homeland
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Sherro evolution and how to get it
Evolution
- Level 29No item
- Level 391 Wave StoneUnlock once: Defeat Omega Sherro
How to get Sherro
- Catch it in the wild (Thunderstorm form). See where and when below.
- Evolve Sheldon at level 39, using 1 Wave Stone.

