
Jabster
An expert in every kind of boxing combo that keeps sharpening its moves, faking with head-bobs and tail-wags before springing its claw-fist forward to finish the fight.
Jabster stats, skills and locations
Attributes
Total 542
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
A skill's first hit on a target gives 1 Strike Points, or 2 after charging; at 6 Strike Points it enters Knuckle Burst for 6s, where skills are enhanced without charging and the first hit of each skill applies 2 stacks of Ice Debuff.
Combat skills
Tenses its pincer arms to charge, then fires a burst of punches ahead while moving; targets with over 5 stacks of Ice Debuff take extra damage equal to 20% Might, and charging raises attack range and the number of attacks by 30%.
Winds up its arm springs, then throws 3 punches that each trigger its trait; after charging, attack range and Might rise by 30% and each hit restores 3% of Max HP. The first and second charged punches knock targets back, and it dashes forward if the third lands.
Winds up its pincer-arm spring, then throws 3 punches that each trigger its trait; after charging, attack range grows and it deals extra damage to shields equal to 80% Might. The first and second charged punches knock back, and it dashes forward after the third lands.
Winds up its pincer-arm spring, then throws 3 punches that can each trigger its trait; charging raises attack range and Might by 30%, the 1st and 2nd charged punches knock the target back, and it dashes forward after the 3rd lands.
Swings pincer arm then slams ground. On hit, slows target by 30% for 5s. Consumes 5 stacks of Ice Debuff to inflict Freeze for 3s. Charging boosts attack range and Might by 30%.
Innate skills
Launches forward with tensed arm, dealing heavy damage, applying 6 stacks of Ice Debuff, and recovering 6 Hit Points.
A close-range attack using ice power.
Getting around and homeland
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 542
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
A skill's first hit on a target gives 1 Strike Points, or 2 after charging; at 6 Strike Points it enters Knuckle Burst for 6s, where skills are enhanced without charging and the first hit of each skill applies 2 stacks of Ice Debuff.
Combat skills
Tenses its pincer arms to charge, then fires a burst of punches ahead while moving; targets with over 5 stacks of Ice Debuff take extra damage equal to 20% Might, and charging raises attack range and the number of attacks by 30%.
Winds up its arm springs, then throws 3 punches that each trigger its trait; after charging, attack range and Might rise by 30% and each hit restores 3% of Max HP. The first and second charged punches knock targets back, and it dashes forward if the third lands.
Winds up its pincer-arm spring, then throws 3 punches that each trigger its trait; after charging, attack range grows and it deals extra damage to shields equal to 80% Might. The first and second charged punches knock back, and it dashes forward after the third lands.
Winds up its pincer-arm spring, then throws 3 punches that can each trigger its trait; charging raises attack range and Might by 30%, the 1st and 2nd charged punches knock the target back, and it dashes forward after the 3rd lands.
Swings pincer arm then slams ground. On hit, slows target by 30% for 5s. Consumes 5 stacks of Ice Debuff to inflict Freeze for 3s. Charging boosts attack range and Might by 30%.
Innate skills
Launches forward with tensed arm, dealing heavy damage, applying 6 stacks of Ice Debuff, and recovering 6 Hit Points.
A close-range attack using ice power.
Getting around and homeland
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 542
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
A skill's first hit on a target gives 1 Strike Points, or 2 after charging; at 6 Strike Points it enters Knuckle Burst for 6s, where skills are enhanced without charging and the first hit of each skill applies 2 stacks of Ice Debuff.
Combat skills
Tenses its pincer arms to charge, then fires a burst of punches ahead while moving; targets with over 5 stacks of Ice Debuff take extra damage equal to 20% Might, and charging raises attack range and the number of attacks by 30%.
Winds up its arm springs, then throws 3 punches that each trigger its trait; after charging, attack range and Might rise by 30% and each hit restores 3% of Max HP. The first and second charged punches knock targets back, and it dashes forward if the third lands.
Winds up its pincer-arm spring, then throws 3 punches that each trigger its trait; after charging, attack range grows and it deals extra damage to shields equal to 80% Might. The first and second charged punches knock back, and it dashes forward after the third lands.
Winds up its pincer-arm spring, then throws 3 punches that can each trigger its trait; charging raises attack range and Might by 30%, the 1st and 2nd charged punches knock the target back, and it dashes forward after the 3rd lands.
Swings pincer arm then slams ground. On hit, slows target by 30% for 5s. Consumes 5 stacks of Ice Debuff to inflict Freeze for 3s. Charging boosts attack range and Might by 30%.
Innate skills
Launches forward with tensed arm, dealing heavy damage, applying 6 stacks of Ice Debuff, and recovering 6 Hit Points.
A close-range attack using ice power.
Getting around and homeland
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Jabster evolution and how to get it
Evolution
- Level 641 Freeze StoneUnlock once: Defeat the Alpha Jabster
How to get Jabster
- Catch it in the wild (Basic, Rainfall forms). See where and when below.
- Evolve Prawnch at level 64, using 1 Freeze Stone.
