
Blazen
It builds up power as static in its special fur pulls charged particles from the air. Water dampens this, so it is seldom seen when it rains.
Blazen stats, skills and locations
Attributes
Total 544
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
After 6 critical hits, gains Overcharged status. Gets shield for 5% HP, 12 less EP cost, but no UP gain. Lasts 6s.
Combat skills
Channels lightning's power, sending a claw mark that hits up to 3 times. This skill gives +50% CRIT Rate.
Zaps forward with electricity, unblockable mid-dash. Gains 5 EP upon landing a critical hit.
Unleashes consecutive Dark claw strikes, dealing damage and silencing the target for 4s.
Channels lightning's power, striking targets with claw attack that hits three times. Grants extra 50% CRIT Rate.
Innate skills
A close-range attack using lightning power.
Jumps up fast, collects electricity, then crashes down on the foe, entering Overcharged state.
Getting around and homeland
Lets you jump higher.
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 544
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
After 6 critical hits, gains Overcharged status. Gets shield for 5% HP, 12 less EP cost, but no UP gain. Lasts 6s.
Combat skills
Channels lightning's power, sending a claw mark that hits up to 3 times. This skill gives +50% CRIT Rate.
Zaps forward with electricity, unblockable mid-dash. Gains 5 EP upon landing a critical hit.
Unleashes consecutive Dark claw strikes, dealing damage and silencing the target for 4s.
Channels lightning's power, striking targets with claw attack that hits three times. Grants extra 50% CRIT Rate.
Innate skills
A close-range attack using lightning power.
Jumps up fast, collects electricity, then crashes down on the foe, entering Overcharged state.
Getting around and homeland
Lets you jump higher.
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Attributes
Total 544
Weak to and resists
Weak to
Resists
Where and when
Trait and skills
After 6 critical hits, gains Overcharged status. Gets shield for 5% HP, 12 less EP cost, but no UP gain. Lasts 6s.
Combat skills
Channels lightning's power, sending a claw mark that hits up to 3 times. This skill gives +50% CRIT Rate.
Zaps forward with electricity, unblockable mid-dash. Gains 5 EP upon landing a critical hit.
Unleashes consecutive Dark claw strikes, dealing damage and silencing the target for 4s.
Channels lightning's power, striking targets with claw attack that hits three times. Grants extra 50% CRIT Rate.
Innate skills
A close-range attack using lightning power.
Jumps up fast, collects electricity, then crashes down on the foe, entering Overcharged state.
Getting around and homeland
Lets you jump higher.
Pathfinding
Homeland jobs
Resonance training
| Level | Needs player level | Cost |
|---|---|---|
| LV 6 | 60 | 1 × Phenomena Crystal |
| LV 7 | 65 | 2 × Phenomena Crystal |
Blazen evolution and how to get it
Evolution
- Level 331 Gust StoneUnlock once: Aniimo Discovery event missions
- Level 331 Roar StoneUnlock once: Defeat Alpha BlazenEvolve under the Blitz Tree in the Blitzwood
Form evolutions (1)
Forms keep their form when they evolve. Each costs the same as the Basic route above, plus the extra condition shown.
- Timberline Bolty → Timberline Blazen no extra condition
How to get Blazen
- Catch it in the wild (Basic form). See where and when below.
- Evolve Bolty at level 33, using 1 Roar Stone.

